![]() Of ritual, play, and joking, this essay considers the many and varied Historians of religion who have dealt with the related social functions Drawing on notions developed by anthropologists and Lovecraft's work, his Cthulhu Mythos has become a natural candidateįor such subversion. Because of the heterodox themes found throughout When religious sources of meaning and inspiration are considered highly Works toward a gradual substitution of religion by fandom during a time Performed the same kind of functions for their followers. Such subjunctive "as-if" world making ultimately blurs theīoundaries between groups of "geeks" who bond through popularĬulture and recognized religious communities that traditionally have In addition, I make the case that one reason why Lovecraftįandom in particular has grown so dramatically in recent years is that Spaces of joy and inspiration and a sense of identity for theirĭevotees. Lovecraft's bleak notion of "cosmicism," as well as Religions, fandoms generate pockets of order, even if that order is That animate and propel both groups to action. Regards to the study of religion and fandom, this essay eschews suchįacile analogues in favor of instead drawing out the internal mechanisms Religious studies while also avoiding the obvious similarities ofĭevotion and social organization so often brought to the table with "embarrassed" by the evident "neoreligiosity" of fanĬultures, which such academics would rather imagine as wholly secularīy taking a fresh look at this topic from the vantage point of Such as Henry Jenkins, who, Matt Hills challenges, are actually McCloud, 2003) even by prominent scholars in the field of fandom studies This lack ofĭepth has led to a rejection of such contentions (Duffett, 2003 Institutions, an insight which, while not new, has often been supportedīy little more than surface parallels (Chidester, 1996). Such a proposition ultimately amounts to the claim thatįandoms are in some ways very much like established religious That, for fans, makes sense amidst the confusion and turmoil of mundaneĮxistence. Lovecraft's Cthulhu Mythos and esoteric knowledge about it a space Temporary "sacred space" populated by the fantastic world of World making, a process that engenders boundaries marking off a Literary legacy through various forms of subjunctive "as-if" Which he dreamed up (179) celebrate the Gentleman from Providence's Lovecraft and "who long for the return of the monster gods" How this "devoted group" of "disciples" who, in the Works, but rather to those who celebrate both: the fans. ![]() Lovecraft by turning not to the man or his This essay approaches the question of the extraordinaryĬontemporary ubiquity of H.P. APA style: Playing Games with the Great Old Ones: Ritual, Play, and Joking within the Cthulhu Mythos Fandom.Playing Games with the Great Old Ones: Ritual, Play, and Joking within the Cthulhu Mythos Fandom." Retrieved from 2015 The International Association for the Fantastic in the Arts 05 Mar. MLA style: "Playing Games with the Great Old Ones: Ritual, Play, and Joking within the Cthulhu Mythos Fandom." The Free Library.
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