Re-Turn One Way Trip isn’t a point and click per se, as you don’t click to where she should move instead, you can take direct control of her with the keys or a controller and interact with items when a magnifying icon shows up. Still, the puzzles are very organic, and even when you might feel stumped, the solutions are often intuitive – the only times I struggled was if I missed an object, heading back and forth each time. Separated by its chapters, the game plays out a little like a small-scale fetch quest with lots of backtracking. On the service, the characters are quite naive, and that adds to the charm as there are some morbidly dark scenes. But Saki’s main motivation is to find her friends and ‘rescue’ them from whatever fate has in store. The actual play area is incredibly linear as you move on one plane, moving left to right, car to car looking for clues or items that can assist you in figuring out what’s going on. With the Japanese names, it could be assumed the story takes place in Japan, and as the story unravels, the passengers are heading to Kyoto. Somewhere, timelines have merged, and you find that Saki is the derelict train she hopped onto is now a pristine, regal locomotive, full of passengers, pre-WWII. ![]() This was the best way to experience Re-Turn One Way Trip: you could cut the atmosphere with a rusty spanner. Not because I was told to turn the sound up, but my new setup means I can only listen to my games with headphones. Alas, it’s a little comical in places when it shouldn’t be, but the sound production is superb. Quit Eyeballing MeĬue a few spooky sounds and eyeballs filling the windows. Kudos to her, I’d never have stepped on board, but at the same time, you know something’s not right. Rather than bail on her friends and head for somewhere a more well-lit populated area, Saki enters the woods and then an abandoned train. What a horrible trick these fiends play on our hero, but wait: they have genuinely disappeared. Anyhoo, after this raconteur convention, our lead, Saki, wakes up to find everybody gone. The story follows that thing that teenagers do, camping in an unknown location and sharing ghost stories. Fortunately, the game carries off from your last save game, but going back to replay is hardly a burden – Re-Turn One Way Trip doesn’t come across as a top title, but it really is excellent. In the early access, only half of these were available. It reminded me a little of the Resident Evil series, and I can honestly say, one of my favourite scores of late – especially the title piece. The ambience, score and item selection sounds are brilliant. The game advises you to turn the sound up and encourages headphones, and I wholeheartedly agree. The focus is more to do with character interaction and puzzle-solving rather than dialogue choices. ![]() For The Love Of Cars, A Gran Turismo 7 Reviewįrom Red Ego Games and Green Man Gaming, Re-Turn One Way Trip is a ghost story with an emphasis on the characters that occupy the narrative.
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