![]() This led to me shaving cards that weren’t particularly good from behind or that required something to “go right” in order to be playable:ĭespite escaping the matchup with the victory, it became abundantly clear that not having an answer to a mid-combat Archangel Avacyn was incredibly problematic. When initially approaching the mirror, the first thought was that staying at-parity or better on the battlefield was the most important part of the mirror match. What’s the kicker here that matters in the context of this article? I sideboarded differently in every single one of those matches. At the SCG Tour ® stop in Columbus this most recent weekend, I played the Bant Company mirror eight (!!) times in fourteen rounds played. Not all decks in Magic tend to be as linear as W/R Humans, and as a result not all sideboarding tends to be low-hanging fruit that’s easier to pick up on from the get-go. Against a deck that hinges on Eldrazi Displacer, playing removal other than Dromoka’s Command is a good place to be due to the Displacer’s ability to “counter” the “fight” portion on Dromoka’s Command by blinking the Command caster’s creature that is chosen to fight. Against a control deck, it isn’t necessarily as important to have great creatures on defense, so Lambholt Pacifist will likely be moved to the sideboard in favor of a creature that translates well to the late-game, like Nissa, Vastwood Seer. Sideboarding becomes a much easier task when considering what the ideal scenario when playing a matchup tends to look like. As a result it becomes relatively intuitive what cards to take out and what cards to put in. ![]() Humans being linear (play smaller creatures and attack with them) puts it in a category of decks that is easy to plan for. ![]() Humans is a prime example of something that is a bit easier to plan against. Generally speaking, some matchups tend to be a bit more straightforward when it comes to building a deck that will answer the plan that the opposition is trying to put together. After several hours and about eight different decklists, it was pretty clear that Tamiyo’s value was primarily in the mirror, with splash applications in other matchups.Īfter some long Skype calls with some friends from Florida, I arrived at the aforementioned list when they cited how powerful Tamiyo’s -2 ability was against flying creatures. I originally locked myself in an apartment with Robert Wright and Brent Clift to try to figure out how to combat Spell Queller and all of the various Flash strategies that would be coming to play in Columbus. ![]() I’m naturally a little biased towards Tamiyo, Field Researcher due to my having the privilege of writing her spoiler article and I was considering playing her whether she was good or not. The biggest shift between my deck and Kyle’s is the inclusion of Tamiyo, Field Researcher and playing 61 cards in the deck. Kyle Boggemes actually had a fantastic piece detailing some of the intricacies behind Duskwatch Recruiter before he made it to the Top 4 of #SCGCOL with the deck. One issue that many people have brought up with three-color decks I the mana. Most of the Werewolves in the deck are even better when they are almost assumed to be able to flip by the third or fourth turn every time. When playing this particular Bant Company list, it often functioned much closer to a Bant Flash shell. This translated to a desire to have the ability to represent Spell Queller as often as possible and cast other spells when the opponent actually played around Spell Queller. For me, that tends to mean I want to be among the best Spell Queller players in the room. Going into the weekend, the biggest card to beat seemed to be Spell Queller. There are a few different variants of Bant Company floating around, and I don’t want to waste too much space talking about card choices in my deck, but sideboarding requires the context of a strategy to be performed correctly and I think it is necessary here.
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